Sunday 10 September 2017

Global 360-Degree Camera Market (2016-2024)- Research Nester

Global 360-Degree Camera Market By Application (Residential, Commercial, Industrial, Healthcare, Defense, Media & Entertainment, Others) By End User (Professional, Individuals) By Distribution Channels (Online Stores, Single-Brand Store, Multi-Brand Store)  and Region - Global Forecast to 2024
360-degree camera is an image recorder which captures 360-degree field of view in horizontal plane. 360-degree cameras are able to capture the light rays which are falling on camera’s focal points through a sphere. These cameras can shoot 360-degree picture or video of any place. 360-degree camera is a great tool for different kind of applications such as video surveillance and investigation of architectural places. Apart from this, 360-degree camera is perfect gadget for making virtual reality videos and for mapping purposes.
Market Size & Forecast
Global 360-degree camera market is expected to flourish at a compound annual growth rate (CAGR) of 34.4 % over the forecast period i.e. 2017-2024. Rising popularity of virtual reality games and increasing demand for virtual reality headset are key factors which are expected to foster the growth of global 360-degree camera during the forecast period.
In terms of region, global 360-degree camera market is segmented into five major regions i.e. North America, Europe, Asia-Pacific, Latin America and Middle East & Africa region. In terms of share, North America region stood with highest share of global 360-degree camera in 2016. The growth of North America region can be attributed to various factors such as rising reputation of virtual reality games and presence of some of the major players of virtual reality gaming world such as Sony and Microsoft in this region. Apart from this, Asia-Pacific is expected to be the fastest growing region for 360-degree camera market during the forecast period owing to the high adoption of virtual reality technologies in Japan and China. Europe region is anticipated to witness a remarkable growth during the forecast period due to rising sale of gaming console in this region.
For Sample Pages please go through link below: http://www.researchnester.com/sample-request/2/rep-id-385
Market Segmentation
Our-in depth analysis of the global 360-degree camera market includes the following segments:
By Application
·         Residential
·         Commercial
·         Industrial
·         Healthcare
·         Defense
·         Media & Entertainment
·         Others
By End User
·         Professional
·         Individuals
By Distribution Channels
·         Online Stores
·         Single-Brand Store
·         Multi-Brand Store
By Region
Global 360-degree camera market is further classified on the basis of region as follows:
·         North America (U.S. & Canada) Market size, Y-O-Y growth & Opportunity Analysis
·         Latin America (Brazil, Mexico, Rest of Latin America) Market size, Y-O-Y growth & Opportunity Analysis
·         Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, Rest of Western Europe) Market size, Y-O-Y growth & Opportunity Analysis
·         Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of Asia) Market size, Y-O-Y growth & Opportunity Analysis.
·         Middle East and Africa (GCC, North Africa, South Africa and Rest of Middle East) Market size, Y-O-Y growth & Opportunity Analysis.
Growth Drivers & Challenges
The growth of global 360-degree camera market is primarily driven by rising popularity of virtual reality headsets coupled with increasing number of virtual reality gamers across the globe. Additionally, 360-degree cameras are very helpful tool to record videos for virtual reality headset device. Further, these cameras are highly used in virtual reality gaming also. Thus, rising penetration of 360-degree camera in virtual reality world is likely to drive the growth of global 360-degree camera market in near future.
Construction of new virtual reality theme park is also a major factor driving the growth of global 360-degree camera market. China has launched the very first virtual reality theme park called SoReal Theme Park. Rising popularity of virtual reality in Asian countries such as China and Japan is likely to foster the growth of 360-degree camera market. Moreover, rising adoption of 360-degree cameras in defense sector in order to provide real life simulation for training soldiers is likely to foster the growth of global 360-degree camera market.
Rising number of industries introducing technologically advanced virtual reality devices in market is likely to drive the growth of global 360-degree camera market during the forecast period.
However, problems associated with 360-degree camera such as dull quality of video, lack of compatibility with other technologies are likely to dampen the growth of global 360-degree camera market in near future. Moreover, high cost of 360-degree cameras is also a major challenge which is expected to hinder the growth of global 360-degree camera market in near future.
Key Player
·         LG electronics
o    Company Overview
o    Key Product Offerings
o    Business Strategy
o    SWOT Analysis
o    Financials
·         Samsung
·         Nikon
·         GoPro
·         360fly
·         Bublcam
·         Giroptic
·         Facebook
·         Immersive Media Company
·         Nokia
·         Ricoh
·         Sphericam
Scope & Context
Overview of the Parent Market
Analyst View
Segmentation
The global 360-degree camera market is segmented as follows:
·         By Distribution Channel Market Size & Y-O-Y Growth Analysis
·         By End User Market Size & Y-O-Y Growth Analysis
·         By Application Market Size & Y-O-Y Growth Analysis
·         By Region Market Size & Y-O-Y Growth Analysis
Market Dynamics
Supply & Demand Risk
Competitive Landscape
Porter’s Five Force Model
Geographical Economic Activity
Key Players (respective SWOT Analysis) and their Strategies and Product Portfolio
Recent Trends and Developments
Industry Growth Drivers and Challenges
Key Information for Players to establish themselves in current dynamic environment

 For Table of Content & Free Sample Report Contact:
Name:- Ajay Daniel
Email: ajay.daniel@researchnester.com
U.S. +1 646 586 9123
U.K. +44 203 608 5919

No comments:

Post a Comment